Slay the spire switch review3/31/2023 ![]() ![]() If you need more similarities to Slay the Spire, look no further than the art style. After so many runs, I can likely guess the highest I’ve managed to get my armour is maybe 30.Īfter all that, I died to a turtle that was buffed with 40 power. One thing Roguebook does feel like it’s missing is effective debuffs for enemies, or at the very least effective blocking cards to negate this. While the early game can feel a touch simple, by chapter three enemies will suddenly start stacking five to ten power buffs on themselves every turn and hitting your party members for 40-50 damage. This is the first real negative to look at, as the difficulty spike is unnatural in how ridiculous it is. This means mapping out your build can be a careful task, especially with the scaling of enemies in Roguebook. For each perk you’ll be able to select one of either one of your party members, or a perk for the party as a whole, but you’ll need to decide carefully because the two you don’t pick aren’t available anymore. Luckily, upon defeating the chapter boss, your team is healed to full and wounds are removed from your deck.Īs you add cards to your deck, you’ll be able to unlock perks for your party. When an ally dies in battle it’ll add wounds to your deck each time, so best to be careful as wounds are basically just dead cards. Enemies generally only attack the character in the front and cards have keywords, such as charge or retreat to change the order around. If one character dies, you’ll be able to revive them as each of their cards will transform into a “song” card. Each character has their own set of cards, and you’ll need to find a good balance between the two. One big difference from Slay the Spire is that instead of picking one character, you’ll pick two. Most cards have gem slots, and gems can add various effects to what a card already does, like grant block, power, or additional damage.Īt least the shop is kind enough to have cards for both characters in your party. The other thing you’ll earn along the way are gems. You’ll also be able to buy cards at the beginning from a shop, which also sells relics that either affect one character, or the party as a whole. Cards gathered from the boxes will run you twenty-five gold, which isn’t horrible as you can find gold from battles, or just on uncovered tiles. Unlike most other games though, cards aren’t ever free to earn. While the battles won’t grant cards, there are boxes around the map that will. There are also ink pots for your main pot that can make it uncovers a circle where you pick instead of just around your character, or just expands the circle. There are some that uncover a line of three to four tiles in front or front and back, as well as ones that can just uncover one tile at a time. You’ll be given five ink pots at the start that uncover a batch of tiles around you, and winning battles can unlock different kinds of ink pots. There is also a strip of tiles that go from where you start to where the boss of the chapter is, usually with a couple battles in between. A set amount of tiles will start uncovered already, usually displaying either towers that can open more tiles for free, or various battles around the pages. Essentially, each page of the storybook you need to progress through is tile based. The attacks are in comic book panel style with all the awesome over the top poses and minimal animation.Let’s start with the basic concept of how Roguebook works. Yes, many of the room designs are repeated, but considering there are probably thousands of rooms in the game, I was actually surprised at just how many different ones there were here. The artist who worked on this did a fantastic job. The color palette is low-ish, but the designs and the lines are bold. The style is of 80s comic books, pretty much. Now the visuals for me, are what really charmed me. If you’re into games such as Darkest Dungeon and Slay the Spire, this will be to your tastes, I’m sure. The combat, despite being at the will of the gods and having the occasionally unnecessarily exhaustive card description, the gameplay comes together well and is engaging and visually very pleasing. It’s engaging despite being done from a menu basically. You do very much feel like an explorer, a scavenger in the cold, dangerous depths of space. What the game set out to do was achieved excellently. I know it sounds like I’m complaining, but in actuality, Deep Sky Derelict comes together very nicely indeed.
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